First Fancy Road Model

Fancy 3D Road Model for My Driving Game

Once I got collision working the way I wanted, my next step was to give the car a proper road to drive on. So I modeled a fancy 3D road in Blender for my racing game.

For extra polish, I went through the mesh and deleted all the edges from the road model that were no longer needed. I am hoping this cleaner topology will make the road easier to work with and more efficient in the game engine.

Watch the 3D Road Modeling Timelapse

This is a sped-up video of my process for modeling the road in Blender. As you will see, I spent more time cleaning up extra edges from my initial measurements than actually designing the final shape of the road.